By Jesse Schell
Someone can grasp the basics of online game layout - no technological services is important. The paintings of video game layout: A booklet of Lenses exhibits that an identical simple ideas of psychology that paintings for board video games, card video games and athletic video games are also the keys to creating finest videogames. strong video game layout occurs if you happen to view your online game from many various views, or lenses. whereas traveling throughout the strange territory that's video game layout, this booklet supplies the reader 100 of those lenses - 100 units of insightful inquiries to wonder that might assist in making your online game higher. those lenses are accrued from fields as varied as psychology, structure, track, visible layout, movie, software program engineering, subject matter park layout, arithmetic, writing, puzzle layout, and anthropology. somebody who reads this e-book could be encouraged to turn into a greater online game dressmaker - and should know how to do it.
* Jesse Schell is a hugely recognizable identify in the video game - he's the previous chair of the overseas video game Developer's organization, and has designed many profitable video games, together with Disney's award-winning Toontown Online.
* The book's layout technique was once built at Carnegie Mellon University's leisure know-how heart, co-founded by means of Dr. Randy Pausch of "Last Lecture" popularity.
* a hundred 'lenses' are scattered in the course of the e-book. those are boxed units of questions, each one a special approach of seeing a video game that would encourage the artistic process.
* 500 pages of special, sensible guide on developing world-class video games that might be performed back and again.
* Winner of Game Developer's 2008 entrance Line Award within the e-book classification
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Additional resources for The Art of Game Design: A book of lenses
If this is how you feel, the answer is easy. Just say these magic words: I am a game designer I’m serious. Say them out loud, right now. Don’t be shy — there’s no one here but us. 1 CHAPTER ONE • IN THE BEGINNING, THERE IS THE DESIGNER Did you do it? If so, congratulations. You are now a game designer. You might feel, at this moment, that you aren’t really a game designer yet, but that you’re just pretending to be one. And that’s fine, because as we’ll explore later, people become what they pretend to be.
Friedrich Schiller This is an expression of the outdated “surplus energy” theory of play, that the purpose of play is to expend extra energy. Throughout the history of psychology, there has been a tendency to oversimplify complex behaviors, and this is an early example of that. It also uses the word “aimless,” as if play did not have goals, which it most certainly does. Surely we can do better than this. Play refers to those activities which are accompanied by a state of comparative pleasure, exhilaration, power, and the feeling of self-initiative.
When you enter this state, it is almost as if you have two minds: one moving, engaged in an experience, and one still, silently observing the other. This may sound completely bizarre, but it is quite possible and quite useful. It is a difficult state to achieve, but it can be reached. It seems to be something like the Zen practice of self-observation, and it is not unlike the meditation exercise of trying to observe your own breathing cycle. Normally we breathe without thinking, but at any moment, we may consciously take control of our breathing process — consequently interfering with it.