
By Joe Schreiber
Whilst videogame obsessed Pete Watson discovers his dad is not just a super-spy yet has been abducted and is now trapped within a online game, he has to exploit his great gaming abilities and input the sport to rescue him. Will he manage to shop his family and friends and the full global from great mechanical cockroaches and a tremendous cyber assault set to take down the world's community? And if he succeeds, who will shop Pete from his monstrous overwhelm on Callie Midwood?
From the comedic brain of Joe Schreiber (Lenny Cyrus tuition Virus, Au Revoir loopy ecu Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley center grade romp that grabs readers by way of the humorous bone and doesn't permit cross! Illustrated all through with black and white comedian drawings by way of Andy Rash.
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Extra resources for Game Over, Pete Watson
Example text
Mapping the Capital Wasteland This section deals with how to maneuver around this vast and frightening landscape without turning up dead in a drainage ditch 20 feet from Springvale. Use the following plans, and make sure you’re already familiar with Fast Travel and plotting your own route markers. 1. Always use Vault 101 or the nearby settlement of Megaton as your “base” until you familiarize yourself with your surroundings. Figure out how far a location is from Megaton, as this is the safest place you can return to.
Also, for all long-range attacks, you should be stealthed to get the stealth attack critical bonus. MINES TOUR SMALL GUNS Take a Rad-X before you go wading into any water, or investigating any craters, and you’ll shrug off the light radiation. Visiting a wider radiation zone? Then pack a Radiation Suit. Heading over to Vault 87? Then carve your tombstone now; you’ll never reach the surface entrance. Let Fawkes do the work and then backtrack. MISC. QUESTS Guns for show; knives for a pro. Take your pick, and test them out on Mole Rats as some of these hand-carried weapons and blades have a slower swing than others.
AN ACQUIRED TASTE Tip If you’re heading into combat, and you’re sure you won’t get shot, replace heavy armor with something lightweight that gives you bonuses to skills such as Small Guns. Carrying around some extra outfits can be an immense help, especially as many items weigh next to nothing but have excellent extra effects, such as the Vault 101 Utility Jumpsuit. It only weighs 1, but gives you Lockpick +5 and Repair +5. Many adventurers carry this around the entire time. Whenever combat is over, try switching outfits and Repairing all your items while wearing the jumpsuit at a decent bonus.